![]() ![]() For those who already have preferences from the original no worries as those are just as ready to go as they have been. ![]() In order to push further into the unknown, weapons and armors both new and old make an appearance. Either, or, these don't feel forced and instead come across as a more natural progression than simply clicking on the next item in the list. Sometimes it's to find one of these barriers, other times it's to seal a Miasma hole which will bring down the overall levels allowing you to continue further. In order to advance you simply go talk to the marked person and more often than not they will team up with you in order to leave town towards their goal. Sometimes a barrier may be too far in under the current conditions so following the story is recommended but even this exists outside of the mission basis. The deeper the Miasma the less time can be spent inside of it but barriers can be found in order to both cleanse and allow yourself a safe haven to take reprieve for a few moments. Because of the Demons that have caused this merger, there are loads of Miasma in the air and because of that, you can only stay so long outside of protective barriers. Like Toukiden, the world is a little bit cracked and different time periods have leaked through. There are limits of course to how far you can go but they are done within a larger context that both works and that doesn't feel forceful. Once you've beaten them? You don't need to go back to town but can instead simply keep heading on in a direction that you want. Hell with some of their sizes you can simply visually see them in the distance as they are fairly hard to miss. Need to face off against larger foes? It won't take long before running into several of these, sometimes one right after another, as they are not hard to find and can be seen on the minimap. ![]() Need to face off against smaller foes for specific parts? They are a dime a dozen out there. Instead of just constantly queuing up for missions, waiting for countdowns to both start and finish, you can just head outside of the village gate because you want to which leads to a much more organic experience. It just meant a few more trips to specific locations in order to do battle. The other reason that I could forget about the mission based system is that sometimes the foes that I needed were not yet the mission list because I hadn't yet proceeded far enough to face off against them when balanced against the story progression. It's there, and it's useful when you really need a specific giant monster to harvest parts off of for an armor set, but you can just as easily hunt them out on the field if you know where to look. It took me about six hours to remember that there was a mission based system. In order to counter this, collecting pieces of these foes to make new weapons and armor is a must short of the very sadistic and masochistic players that love to run around in nothing more than their underwear and a starting weapon. Each missions gets tougher and tougher as the foes that you face become more and more powerful. One of the biggest staples of this style of gaming has been the mission based system. That simple status however is now no longer valid, as Toukiden 2 just set a new bar for the series with an open world that fans of the genre have only dreamed of. Having originally released for the Vita it wasn't long before it saw both PS4 and the PC releases after having found success as a "Monster Hunter Clone". The original Toukiden took the Monster Hunter idea and put a classic feudal Japanese spin on it. ![]()
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